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Question for the Retro Studios programmer: Some later versions of this game include added barriers to prevent some sequence breaks from being possible. As programmers, did you view sequence breaking and glitching as a negative thing or were you simply trying to make sure players did not accidentally grab an item or skip something in a way that confused, or killed, or otherwise spoiled the fun for the player? |
| Run | Name | Amount |
|---|---|---|
| super metroid | What to do with the Animals? — Save | $20.00 |