Ever notice how Kain's Jump ability makes him leave the fight and re-enter moments later is strikingly similar to how he leaves and rejoins the party several times throughout the story? And how Cecil's Dark Wave ability does damage to all enemies on the screen at the cost of his HP, the same way his power and status as a Death Knight lets him devastate Baron's enemies while it takes an emotional toll on him? Those are just a few small examples of the way Final Fantasy IV masterfully combined story and gameplay in a way that taught us the Active Time Battle system it debuted, WHILE giving the story much stronger impact at the same time. I don't feel like it's the best Final Fantasy game, it certainly has it's flaws, but I do feel that it's the most important. It laid the foundation that all future games in the series were built on for the next decade. I'm so thrilled to see it played on AGDQ, and wish NoCash the best of luck on his conquest toward stopping Zeromus!
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